Rockstar’s post on 10 November settled the big argument: GTA 6 targets 30 FPS on all consoles, including PS5 Pro. No performance mode or 60 FPS option has been announced.
What the PS5 Pro gets instead:
- PSSR upscaling for a sharper image
- Ray-traced shadows (Pro only)
Rockstar says the target lets it keep Leonida’s density and detail. Note the word targets: it’s a goal, not a promise of a locked frame rate, and nothing has been said about a future 60 FPS patch.
- 30 FPS is fine if it looks like that
- I’d trade detail for 60 FPS any day
- I’m on PS5 Pro, give me those shadows
- Waiting for PC for frames
Sources: VGC · Notebookcheck
Header image: Rockstar Games (via videogameschronicle.com)
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voted ‘30 FPS is fine if it looks like that’ tbh. THEORY: they locked every console to 30 because those six-star chases through the Grassrivers where police still recognise you after you escape would melt a CPU at 60
also another THEORY: maybe that’s why the online mode is reportedly pushed to 2027, they need extra time to optimize Leonida for multiplayer chaos.
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@TheoryTina worth noting Rockstar hasn’t officially announced an online mode yet, 2027 is just what Bloomberg reported. What is confirmed is that the Launch Trailer was captured on base PS5 and the ~26 min Extended Look was PS5 footage, so we already have a decent idea of how 30 FPS holds up visually. Also no PC version has been announced at all, so anyone voting ‘Waiting for PC’ could be waiting a while—best bet for real frame-rate data is when the review embargo reportedly lifts on 18 Nov.
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man i lowkey wanted to vote for trading detail for 60 fps, nothing beats smooth frames when you’re shooting at helicopters from a car
since it only targets 30 fps i am definitely keeping an eye out for drops once my 212 GB pre-load unlocks on Thursday. also curious how Xbox Cloud Gaming holds up using Series S settings at 1am ET, gonna test that day one just to log any weird launch-night bugs!
Almost voted for the PC option out of spite because 30 FPS at $79.99 stings a bit, lol, though I’m definitely not paying extra for a PS5 Pro just for PSSR and ray-traced shadows. The practical move is waiting until the 18th when the review embargo reportedly lifts to see how base consoles hold 30 before deciding between Standard, the $99.99 Ultimate Edition, or buying it to stream on Xbox One via Cloud Gaming.